Mashable: What YouTube Needs to Do Now to Turn Things Around

Posted August 8, 2008 by Steve Swoboda
Categories: Events--commentary, Steve Swoboda

This week I took part in a panel with fellow Internet video execs at the RBC Conference. Everyone on the panel was in agreement that brand advertisers want to sponsor “safe content”–professionally produced content that runs on reputable sites. Having said that, I don’t think that is YouTube’s only solution–there are other monetization models currently in the market such as display ads and overlay ads that can be priced on a CPA (performance) basis that could be used to monetize UGC. There may also be other monetization models not yet developed that may be used to cash in on YouTube’s massive volume of UGC inventory. At the end of the day, although the content is primarily UGC, it represents a significant volume of traffic and (as Blinkx CEO Suranga Chandratillake pointed out during our panel discussion, but not quoted in the article below), more than anyone, Google can afford to lose a little money on YouTube as it figures this out. After all, Google didn’t monetize search through advertising AT ALL during its first few years, but they ultimately figured out how to do that pretty well.

What YouTube Needs to Do Now to Turn Things Around 

YouTube hasn’t been able to monetize videos of eighty-year old men mooning a crowd of onlookers? It hasn’t been able to monetize someone lip-syncing “I Kissed A Girl?” Who would have thought that?

At a recent meeting of Internet videoSelling-Entertainment-Online Jan-08 executives at the RBC Capital conference, the panelists told those in attendance that user-generated content simply doesn’t provide any real monetization value and Google needs to find new ways to turn things around if it wants to turn a profit.

Later on, the execs said that the key to Google’s success has nothing to do with user-generated content and everything to with professional content, which can be controlled, analyzed, and properly determined to appeal to the key demographics advertisers are looking for.

“What we’ve found is that advertisers and agencies are only interested in professional media, so professional content providers are having a good time finding extremely high demand because they have a lack of video views,” Blinkx CEO Suranga Chandratillake said.

And for once, we’ve finally heard what YouTubeYouTube ’s business model should be. It needs to forget about user-generated content and trying to monetize that and actively seek ways to entice more people to its professional content and make it a greater value proposition for its advertisers.

Of course, Google has already taken significant steps in that direction as of late with deals between YouTube and Seth MacFarlane that will see the “Family Guy” creator working on a series of short cartoon spots designed exclusively for Google.

But the company’s initiatives need to go far beyond just that. It needs to keep user-generated content on YouTube because that’s what people are looking for most when they go there, and try to support that section of the site with display ads. On top of that, it needs to coax more companies to bring professional content over and actively sell advertising on that content, which is not only controlled, but user demographics can be analyzed and advertisers will be able to determine if the site is worth spending money on.

YouTube is an extremely expensive endeavor for Google that has yet to bear fruit. But if Google is smart, it will listen to what the execs said at the RBC Capital conference and start to actively seek out professional content that will entice more companies to spend money in the space.

If it doesn’t, look for YouTube to look even more like a bloated waste of money.

Link to article

MediaPost: 10 Questions For RFPing A Portal Or Video Ad Network

Posted August 6, 2008 by Valerie Quintanilla
Categories: About SpotXchange

Great checklist! SpotX has you covered on all points!

MediaPost Online Video Insider Posted August 5th, 2008 by Tod Sacerdoti

Having served over 3 billion video ads in the last couple of years, we have learned a few things about the business. Whether you are buying video ads from a portal, publisher with multiple sites or a video ad network, there are 10 questions we recommend that you ask before committing to the buy.

1. Can I select the specific sites (or URLs) within your network that my ads will appear on (or can I select sites not to be included)?

Controlling your video buy means understanding the content quality of the inventory. If you are not offered the ability to add or remove sites it is because:

a) You are likely to remove the site/s where the portal/network intends to send the majority of your ad budget.

b) The vendor doesn’t have the technology to segment their inventory (this should be a red flag)

2. Can I see my campaign performance broken out site by site?

Even though you selected the sites that your ads should appear on, your ads will not necessarily appear on those sites or be spread equally among the selected sites. Make sure you ask for sites based on site performance as it is now offered by many players. I always recommend asking for a screenshot from every site agreed upon.

3. Can I optimize my campaign based on performance during the life of the campaign?

Many companies selling video inventory are forcing agencies to run campaigns regardless of performance. Many sites outperform the industry averages, based on CTR or attitudinal measures so make sure that you can optimize when you see the performing sites. You must have the above-mentioned performance breakdown to optimize against this data.

4. Will you guarantee that you will serve the entire allocated budget?

Video publishers are notorious about over-committing to inventory allocations and then under-delivering. In fact, many publishers have budget minimums and further under-deliver against that minimum! Be sure to make large sites or networks commit to budget fill, and put penalties in your terms for under-delivery.

5. Can we use my existing ad server (Atlas, Doubleclick) for billing purposes and to track impressions/clicks?

Discrepancies are a real issue when you use online advertising, but are nowhere more prevalent than in online video. It should be mandatory for any large budget that the agency’s ad server is the source of truth for billing and tracking purposes.

6. Will my ads be served on any syndicated content or embedded video players off the approved sites?

Syndicated content and embedded video players are the single easiest way to waste a video ad budget. Most publishers and ad networks that offer syndicated content or embedded video players do so primarily as a way to generate a large volume of cheap inventory and, therefore, increased margin. It is not offered because it adds value to the advertiser’s campaigns.

7. Will my ads be served on UGC sites?

Let’s be honest, there is a lot more bad video inventory on the Web than high-quality video inventory. Not surprisingly, most of the bad video inventory is user-generated content. Unless your campaign target specifically includes UGC, I would avoid it at all cost. It under-performs on every performance metric we track.

8. Will there be any rich-media fees or ad-serving costs in addition to the media cost?

You are likely already paying ad-serving fees for your ad server, so you don’t want to double your fees. Many vendors use rich media fees or ad serving costs as a way to extract additional budget out of agencies. The reality is that there are many vendors with enormous distribution that do not charge either of these fees, so make sure you do your research before you buy.

9. Can you handle all file conversions and technical implementation issues?

If your campaign includes mostly standard video ad units, then your media partner should bear the technology costs of converting your video files for every implementation. Put simply, all you should need to do is send the vendor the video files and any accompanying banners - they should be willing to handle the rest.

10. After we deliver campaign assets, how fast will the campaign go live and how fast can we pause the campaign if there are any issues?

Video ad execution often takes a bit longer than traditional display advertising, so you need to know what timelines you are dealing with. A reasonable timeframe is roughly three business days. Anything over that for starting or pausing a campaign should be reason for concern.

Link to article

TVWeek: Digital Dealmakers

Posted August 4, 2008 by Valerie Quintanilla
Categories: About SpotXchange, Industry Articles, Media Coverage, Mike Shehan

Digital Dealmakers
August 3, 2008

Mike Shehan, CEO of SpotXchange

The player: Mike Shehan, CEO of SpotXchange

The play: SpotXchange is an online video advertising network that brokers deals for ads against online video content. Ads can be pre-rolls, overlays, banners and pre-game ads in which a video advertisement plays before a casual game starts. SpotXchange is the sister company to Booyah Networks, which builds technologies and provides solutions for sponsored search.

The pitch: Because of parent company Booyah’s work in search, SpotXchange can allow advertisers to tweak their campaigns on the fly based on real-time Web results, much like advertisers can do with search campaigns. “We provide a lot of transparency to allow advertisers to see exactly where their ads are being placed. They can load and launch campaigns within minutes as opposed to 30 days,” Mr. Shehan said. “The biggest thing our advertisers appreciate is the ability to optimize campaigns based on performance, just like you would with search.” Advertisers can pick and choose the sites and inventory they want.

In the mix: SpotXchange reaches 84 million people per month across its network of publishers, including Blinkx.com, ClipSyndicate.com, Pando.com, Videojug.com, Voxant.com and Vuze.com. Advertisers have included big brands like the U.S. Army and Ford, agencies like Universal McCann and direct-response marketers like Netflix. SpotXchange also works with local advertisers such as attorneys, retailers and restaurants because SpotXchange can target by city. “It’s a powerful marketing tool because it does drive phone calls and leads to them. For every local video ad, we overlay with a unique phone tracking number,” he said.

The backstory: Mr. Shehan founded parent company Booyah in 2001 with proceeds from selling his house. That company is now profitable.

The money guys: SpotXchange was funded by Booyah Networks at launch in 2006 with $6 million. The company also has raised an undisclosed amount of strategic investment money. SpotXchange makes money from selling ads and expects to be profitable in 12 to 24 months.

The pros: Online video advertising is a fast-growing business and revenue should rise from $471 million last year to $7.2 billion in 2012, according to Forrester Research.

The cons: Competition is stiff from online video ad networks like Tremor Media and Broadband Enterprises.

Background: Mr. Shehan was born in Westchester, Pa., and grew up in Baltimore. He graduated with a degree in biology from Vanderbilt University. Before founding Booyah in 2001, he was CEO of an image search technology firm and founded e-commerce company Logex. He lives in the Denver area with his wife and four children.

Who knew? In 2001 Mr. Shehan and his wife sold their dream home in Boulder, Colo., to fund Booyah Networks. Three months after they moved the house was featured in Better Homes & Gardens, with the couple in front of the home on the cover.

Posted on August 3, 2008 8:50 PM | Permalink

Link to article

Vote for SpotXchange!!!

Posted July 31, 2008 by Mike Shehan
Categories: About SpotXchange, Industry Articles, Mike Shehan

Voting just opened for the Second Annual Streaming Media Readers’ Choice Awards <http://www.streamingmedia.com/readerschoice/>. Last year SpotXchange proudly took top honors in the online video advertising platform category <http://www.streamingmedia.com/article.asp?id=9730&page=4&c=31>.

This year we are excited to be nominated for two categories,

Video Advertising Platform
Video Advertising Network

SpotXchange has accomplished a lot in just one year. We can honestly say we’re the largest exchange of video ad inventory. We have established partnerships with over 400 publishers who globally reach over 100M people every month. Next up, we have our sights set on the casual gaming industry-an excellent source of high quality video ad inventory. SpotXchange has signed over 50 casual gaming publishers in the past year. Notable gaming publishers include Real Arcade, Slingo, iWin, NeoEdge and Lycos/Gamesville, to name a few.

On the advertiser side, we have run hundreds of campaigns-from large brands like US Army, Propel, Kmart, and Colorado Tourism, to local businesses like Maaco, Poconos, attorneys, auto dealers, etc.

We also opened a NYC office; expanded our sales bench; created a dedicated client services department; built a dedicated RFP response team for writing proposals to agencies; and we have dramatically expanded our publisher business development and account management team. Oh, and we filed for our patent.

Many analysts are expecting video ads to generate $4B+ by 2012. Kelsey projects local video ads will generate over $1.5B in 2011. And Gartner projects that online games will generate close to $1B in advertising by 2011. I’d say SpotXchange is poised to capture a large portion of the sector’s expected growth.

Please help us continue our march towards greatness by voting for SpotXchange on the Readers’ Choice Awards site - <http://www.streamingmedia.com/readerschoice/>.

Thanks so much for your support!

- Mike Shehan

ClickZ: Forecast: In-Stream Ads and Video Banners to Dwarf Overlays

Posted July 24, 2008 by Valerie Quintanilla
Categories: About SpotXchange, Industry Articles

Tags:

The good news here is that the SpotXchange network isn’t soley dependent on the overlay ad unit. We can do overlays, but also do in-stream with companion banners.

Forecast: In-Stream Ads and Video Banners to Dwarf Overlays

By Zachary Rodgers, The ClickZ Network, Jul 23, 2008
Articles | Contact Zachary | Subscribe to Newsletters | RSS Feeds

Video overlay ads of the sort offered by YouTube will command just $184 million in ad spending by 2013, according to new research from JupiterResearch.

While that represents a significant rate of growth over the estimated $20 million marketers will spend on overlays this year, it’s tiny compared to the nearly $1.9 billion Jupiter believes they’ll sink into their in-stream buys, and the $1.3 billion it says they’ll invest in video banner ads.

“Advertisers aren’t very interested in [overlays] yet, and maybe won’t be,” said Jupiter analyst Emily Riley, who presented the findings at ClickZ’s Online Video Advertising Forum in New York yesterday.

YouTube continues to dominate video consumption. According to Jupiter, Google sites represent 34.8 percent of all video views on the Web, while none of its contenders command more than 7 percent. Yet, Google faces continued obstacles to monetizing YouTube’s vast audience and repository of clips. That’s partly because marketers prefer pre-roll to overlays and partly because they’re not comfortable with user-generated content environments, Riley said.

About half of advertisers feel comfortable with user-generated content, and many of them seem to be uploading content and creating branded channels on YouTube and other sites — as opposed to buying media. Also at the Video Ad Forum, Starcom USA Video Innovation Director Chris Allen indicated many of his agency’s clients have created branded channels, while few have placed in-video ads.

In the same panel, YouTube sales manager Brian Cusack acknowledged the site needed to do a better job explaining its value proposition to users. He said the company had seen improved acceptance with some categories and agencies.

Riley and other panelists suggested spending growth is coming from ads placed in professionally-produced content. Hulu VP of Sales Kevin McGurn noted the site is serving ads against “the vast majority” of its streams. Hulu’s content is all professionally-produced. YouTube on the other hand, serves ads on a maximum of 3 percent of its streams.

Meanwhile, semi-professional video content produced exclusively for the Web, such as Wallstrip and RocketBoom, have attracted loyal audiences but will likely need to pool their ad inventory into vertical networks to appeal to advertisers. “We do see this maintaining its niche appeal,” Riley said. “The better you can aggregate this content, the better advertisers can get access to it.”

AdAge: Most Say Ads a ‘Reasonable’ Cost of Free Online Video

Posted July 23, 2008 by Valerie Quintanilla
Categories: About SpotXchange, Best Campaign Practices, Best Practices, Valerie Quintanilla

Tags:

AdAge covered an interesting study on the acceptance of ad-supported online video content.

I am interested to know if acceptance would change if survey respondents were asked specifically about retail sites who produce informational videos (WineLibraryTV comes to mind–note: I’m just using the show as an example as I’ve never seen an ad on any episode I’ve watched). For me, I would still watch Gary Vaynerchuck’s wild tastings. He’s so entertaining, I’d take an ad–even two! But, a host that wasn’t so engaging…I’d probably go another direction.

Here’s the article,

Most Say Ads a ‘Reasonable’ Cost of Free Online Video

Survey: Viewers Most Amenable to Ads in TV Shows, Movies but Not Amateur Video
By Megan McIlroy

Published: July 17, 2008

NEW YORK (AdAge.com) — Good news for the growing number of ad-supported video services popping up online: The majority of digital video consumers will find the inclusion of advertising a “reasonable” expectation for accessing free online video content.

That’s according to a new survey of U.S. internet users aged 12 and older conducted by market-research company Ipsos MediaCT in February 2008.

Give and take
“Nobody is going to tell you they love advertising,” said Adam Wright, director of Ipsos Media CT. “But the [survey] confirmed the notion that people get the give and take. That can be reassuring for many of the people who are trying to crack the code [of ad-subsidized video models].”

The percentage of internet users who found advertising to be a reasonable price of admission for free video content varies by content but, in general, respondents were more likely to embrace advertising in long-form professional programming. At least three in four digital video consumers said they would find it “reasonable” for advertising to appear in the free digital distribution of full-length TV shows and movies, while about two out of three said the inclusion of advertising would be reasonable with free access to music videos, short news or sports clips.

“If it’s premium content, people are willing to sit through ads. It’s something that consumers already expect,” said Mr. Wright.

Bad news for amateur content
But it’s a different story when it comes to amateur digital content, where viewers are much less likely to accept advertising as a price of admission. Just over half of the respondents in the survey who have downloaded or streamed a video online say they would find it “not reasonable” to have advertising embedded within free amateur or homemade video offerings.

That finding could raise an important question for video-sharing websites like You Tube that are diversifying content to include longer, professionally produced material. According to Mr. Wright, these providers will have to “carefully consider” ad-subsidized models since their current audience has grown accustomed to free streams without any advertising.

One way to approach advertising for different types of content is to use different kinds of advertising, Mr. Wright said. For instance, an amateur video might use a 15 second pre-roll or a pop-up ad, depending on consumer reaction.

Said Mr. Wright, “You have to get into what are consumers are OK with and what they aren’t, and [ask] when do you start to reach a negative impact?”

_________________________________________

Here’s a selection of responses from the Ipsos MediaCT survey:

How reasonable is it to have advertising in the following free video content?

Full-length TV show:
82% Very reasonable/somewhat reasonable
18% Not very reasonable/not at all reasonable

Full-length movies:
75% Very reasonable/somewhat reasonable
25% Not very reasonable/not at all reasonable

Music videos:
68% Very reasonable/somewhat reasonable
32% Not very reasonable/not at all reasonable

Short news or sports clips:
63% Very reasonable/somewhat reasonable
37% Not very reasonable/not at all reasonable

Movie/TV trailers or previews:
62% Very reasonable/somewhat reasonable
38% Not very reasonable/not at all reasonable

Amateur or homemade video clips:
48% Very reasonable/somewhat reasonable
52% Not very reasonable/not at all reasonable

For Now the Advertising Model Will Dominate in Broadband Video

Posted June 24, 2008 by Valerie Quintanilla
Categories: Newsletter - SpotXchange Insight

Tags: ,

Will RichmondBy Will Richmond, Editor/Publisher, VideoNuze (www.videonuze.com)

Over time, as technology has created one new medium after another, one of the thorniest issues has been which business model to pursue. Each medium has resolved it in its own particular way. Now, as the broadband video medium continues to mature, the same question arises: which business model will be most prevalent?

There are really only 3 business model choices: either the consumer pays through subscriptions and/or a la carte payments, the advertiser pays, or both pay through some type of hybrid model. Surveying the media landscape, it’s possible to find examples of each of the three models.

For example, broadcast TV networks traditionally relied solely on advertising and still do. Yet cable TV networks derive both subscription payments (in this case from their customers which are cable TV, satellite or telco providers) and advertising revenues. Many newspapers also generate both subscription/newsstand revenues and ad revenues. Magazines follow a similar model. Conversely, in the entertainment business, movies tend to follow a premium model, with little-to-no reliance on advertising.

With so many different choices, it’s admittedly hard to say which model will prevail in broadband video. Yet researchers already expect broadband advertising to generate over $1 billion in revenue this year compared with just a fraction of this for the paid model. This and other evidence suggests that for the foreseeable future, for most broadband video, (movies are an important exception), the dominant model will be advertising-based. Following are 5 key reasons:

1. Consumer adoption of broadband is still relatively early
Though consumers viewed a record 11.5 billion video streams in March ‘08 according to comScore, on a per viewer basis, consumption is still relatively low. For many millions of early users, today’s broadband experience amounts to little more than watching random, funny clips that were emailed along. Though entertaining, most consumers could not envision paying for this type of content. As the medium matures and video quality improves, this will change. But for now, as with the Internet itself, many see “free” as the appropriate price point.

2. Broadband video is an extension of the booming Internet advertising model
In a sense, video is just a new format to be delivered online, following text and graphics. The good news for broadband video advertising is that the online ad industry (encompassing banners, search ads, etc.) is booming. Marketers from the biggest multi-national corporations to the smallest mom-and-pops now recognize and value the interactivity, targetability and measurability that online advertising uniquely offers. Broadband allows all of this as well, plus the emotional impact that only video can convey. As a result, broadband benefits from the tailwind that online advertising is creating.

3. Marketers looking for alternatives to TV
The benefits of the Internet and broadband coincide with a growing determination by the biggest brands to branch out beyond TV as their primary ad medium. Marketers are frustrated with the traditional TV ad model due to digital video recording and the subsequent ad-skipping it enables, time-shifting brought on by Video-on-Demand and rampant fragmentation, primarily fueled by the Internet and the social networking craze. Broadband’s benefits, as described above, plus its growing adoption, means brands can find their audiences and deliver far more engaging experiences to them.

4. Broadband still has significant limitations
When trying to get a consumer to pay for something new the value proposition must be at least equal to existing choices; to really succeed it needs to offer further distinctive advantages. The ubiquitous DVD format has raised a high competitive bar as the incumbent choice to broadband adoption. Though broadband delivery of premium content offers key convenience differentiators such as immediate gratification, significant downsides remain. These include limited devices on which to play the video, proprietary formats that limit viewing options, rights-related issues that hamper unlimited usage and lack of portability. None of these will be fully solved any time soon. As such, the DVD market will remain a strong incumbent for some time to come, limiting growth of the paid model.

5. Content providers familiar with the ad model
Last but not least, outside of movie studios, most media companies are familiar and comfortable with the ad business. It’s very natural for them to extend its use into the broadband medium. They already have ad sales teams which can be augmented to sell broadband ads. They can now offer multi-platform bundles to their clients which creates new value and differentiation. For some, such as print publishers (newspapers, magazines), broadband offers a whole new revenue opportunity, which capitalizes on their editorial skills. And as mentioned earlier, going the ad-supported route does not foreclose the chance to make some content available as a premium service, though at this point hybrid models have not yet gained much traction.

Summary
The broadband video industry is still in the early stages of its development, yet there are already clear signs that advertising is going to be the dominant revenue model for the foreseeable future. With countless firms developing and deploying the necessary infrastructure, the broadband video ad model will rapidly mature in the next few years.

Sign up for the VideoNuze newsletter at www.videonuze.com.

Case Study: Education Connection

Posted June 24, 2008 by Valerie Quintanilla
Categories: About SpotXchange, Case Study, Newsletter - SpotXchange Insight

Tags:

Start: 12/20/07
End: 2/20/08

Campaign Goal: To reach stay-at-home moms seeking career options.

Total Video Impressions Delivered: 4,386,313
Total Companion Banner Impressions: 1,665,010
Click Through Rate: 1.99%

How did we do it?
- Campaign demographics were identified and targeted to the inventory available in the SpotXchange marketplace.
- Matches were further narrowed by matching the publishers who accepted 15 and 30 second ads and 300×250 banners.
- Used call-to-action inside the video and the banner.
- Leveraged SpotXchange’s casual gaming publishers whose primary audience is stay-at-home moms.
- Data collected in the campaign’s early stages enabled optimization that powered the campaign’s success.

Featured Web Sites
- NeoEdge
- Clip Syndicate
- Yahoo Games
- TVU Networks
- Moola

Feature Ads Units
- In-stream pre-roll
- Clickable companion banners

When Education Connection advertises on TV our target is stay-at-home-moms looking for career options. SpotXchange’s casual gaming inventory in particular is spot-on for this demographic. We have been very pleased as casual gamers are not only clicking on our ads, but they are also converting to leads at high rates.

Todd Zipper, Chief Operating Officer, Education Connection

Publisher Spotlight: VideoJug

Posted June 24, 2008 by Valerie Quintanilla
Categories: About SpotXchange, Newsletter - SpotXchange Insight, SpotX for Media Buyers

Tags: ,

Since launching in September 2006, VideoJug has grown into the world’s most comprehensive library of free factual video content online. Videojug.com features professionally-produced, high definition videos covering every conceivable topic. The site is the definitive online “encyclopedia of life”.

The video content on the site takes a variety of formats that include informative “How To” and “Ask the Expert” films that guide visitors, step-by-step, through everything and anything in life.

The “How To” format delivers easy-to-follow, bite-size tutorials on a wide range of topics from cleaning tips and sport, to relationship advice and recipes.

VideoJug searchs the globe to find leading experts in their respective fields, for the “Ask the Expert” format - be it celebrities, professors, high-flying professionals, coaches, teachers, or consultants - who provide answers to common questions and concerns.

SpotXchange Publishers-June Additions

Posted June 24, 2008 by Valerie Quintanilla
Categories: About SpotXchange, Newsletter - SpotXchange Insight, SpotX for Media Buyers

Tags:

The Auction Network is the first 24/7, multimedia network solely dedicated to auctions. Auction Network gives viewers a front row seat to world class auctions with fast-paced, live interactive programming in high-definition supported by real-time bidding across all currencies.

Free Ride Games is the first destination to offer consumers PC computer games one hundred percent free in return for viewing advertising messages. Games range from core video game titles to top tier casual games (i.e. quick-to-download and play games). The channel line up allows advertisers to target ads to player segments based on registration profile, behavior and game sensibility. Free Ride Games offers advertisers a variety of high impact media.

Gamook is a leader in casual games that provides the environment and community for worldwide Internet users to play, share and earn money with games. Game developers showcase their talent and games on Gamook. Web Publishers drive more traffic to their website(s) with games that keep visitors coming back for more.

ImpactGames is a pioneer in creating compelling interactive experiences around current events. ImpactGames aim is to partner with and enable organizations to change the way people consume information and understand the world around them.

Imvite.com is ultimately an “entertainment super mall” where consumers enjoy watching and listening to over 7,000 TV and Radio channels from all over the world. Users play thousands of games and search for millions of video clips from all over the Internet.

Joe Media is a cutting edge media and wireless network company focused on providing WiFi access to the ‘average Joe’ at no cost, not even to the location owner. With the ability to deliver promotional advertising in a more targeted and interactive way than any other online method, Joe Media’s goal is to provide connectivity anywhere, anytime.

Uber.com is the easiest way to create a website online. Its simple-to-use tools allow anyone to create full-featured sites in a few basic steps, all for free. Uber.com works for anyone who cares about having a good-looking and functional web presence, from first-time bloggers to veteran publishers and corporations.

Contact a SpotXchange sales rep for more information on this inventory, sales@spotxchange.com.